I completely forgot about writing/updating this site for the entire summer! I'm sorry! To the loyal reader(s), if you've been waiting for this for literally forever, I apologize. To be fair, I had nothing interesting to say or write (, so writer's block), but now, school started, so interesting things are bound to happen! Sorry, again, about the hiatus.
Alright. (I seem to start with that a lot.) Interesting things that happened over the summer: went to LA. Had summer school. Played lots of badmintin. Played lots of StarCraft: Broodwar. But enough of that. Or is it enough? No, no it is. What?
Okay. Let's start with some mandatory ranting about something you may or may not know (probably leaning towards the "not know"). Zerg is ridiculously powerful in the early and midgame. The fact that after you get off the fact that larvae spawn once every 15 seconds or so and get about a million hatcheries, you can basically outproduce your opponent, focus solely on the offense and production, and then attack-move all of your units until your enemy just keels over and dies, vomiting blood out of the ears.
HOWEVER, your duty as a non-zerg player is to make your units more cost-efficient than theirs, expand quickly too, and also go on the offensive. Never let yourself go defensive against zerg. Push out of your main and natural and keep the combat happening in the middile of the map. Remember to provide adequate defense or else they'll just rush and pound your expansions to death with just sheer weight. If you find yourself with way too much money, make more production buildings, and if you have an absolute buttload, start investing in capitol ships. The fact that zerg have kinda poor scouting into your main is your advantage; quick, while they don't notice make like 12 battlecruisers/carriers (maybe more) and then pound their research buildings. Crush them under your might, then rush the rest of your armies into their repelling forces to buy your ships as much time as possible.
Don't go too mech intensive against zerg. Your immobility will kill you. They'll just expand everywhere and then outproduce you and kill you. Instead, mass bio and detectors and kill their lurkers, then expand, make massive armies and then kill them.
If they muta rush you, remember to protect your mineral lines, and your tech. If a zerg player gets in your base, keep moving your men to chase them out. Eventually they'll run out and then stop making them. Your duty is to attack them when that happens. Send everything you've got, and don't waste any time. Remember to keep making units. REMEMBER. If you can't, put like a sticky note on your hand and when it itches, you'll remember to make stuff, or, I don't know, whatever, just keep making stuff.
/rant
Yeah. Alot of Starcraft. Enough for a summers' worth. I had these rookie mistakes before, but if you're making the same mistakes I did, you can still improve. I believe in you. Yes. A random person you probably don't know on the internet believes in you. Just give your enemy hell.
Actually, scratch what I said about "enough for a summers' worth". It's still not enough. Be right back. Just gonna go play some more.
NEXT TIME: On my list of things to write for my blog is: again, a rant against misanthropy or something, epic music, or a book I read recently. Who knows. And who knows when it'll come out.
Okay. Let's start with some mandatory ranting about something you may or may not know (probably leaning towards the "not know"). Zerg is ridiculously powerful in the early and midgame. The fact that after you get off the fact that larvae spawn once every 15 seconds or so and get about a million hatcheries, you can basically outproduce your opponent, focus solely on the offense and production, and then attack-move all of your units until your enemy just keels over and dies, vomiting blood out of the ears.
HOWEVER, your duty as a non-zerg player is to make your units more cost-efficient than theirs, expand quickly too, and also go on the offensive. Never let yourself go defensive against zerg. Push out of your main and natural and keep the combat happening in the middile of the map. Remember to provide adequate defense or else they'll just rush and pound your expansions to death with just sheer weight. If you find yourself with way too much money, make more production buildings, and if you have an absolute buttload, start investing in capitol ships. The fact that zerg have kinda poor scouting into your main is your advantage; quick, while they don't notice make like 12 battlecruisers/carriers (maybe more) and then pound their research buildings. Crush them under your might, then rush the rest of your armies into their repelling forces to buy your ships as much time as possible.
Don't go too mech intensive against zerg. Your immobility will kill you. They'll just expand everywhere and then outproduce you and kill you. Instead, mass bio and detectors and kill their lurkers, then expand, make massive armies and then kill them.
If they muta rush you, remember to protect your mineral lines, and your tech. If a zerg player gets in your base, keep moving your men to chase them out. Eventually they'll run out and then stop making them. Your duty is to attack them when that happens. Send everything you've got, and don't waste any time. Remember to keep making units. REMEMBER. If you can't, put like a sticky note on your hand and when it itches, you'll remember to make stuff, or, I don't know, whatever, just keep making stuff.
/rant
Yeah. Alot of Starcraft. Enough for a summers' worth. I had these rookie mistakes before, but if you're making the same mistakes I did, you can still improve. I believe in you. Yes. A random person you probably don't know on the internet believes in you. Just give your enemy hell.
Actually, scratch what I said about "enough for a summers' worth". It's still not enough. Be right back. Just gonna go play some more.
NEXT TIME: On my list of things to write for my blog is: again, a rant against misanthropy or something, epic music, or a book I read recently. Who knows. And who knows when it'll come out.